top of page

Gamification

Whoo’s Money, completed in December 2023, is a gamified educational app prototype designed to engage children in learning about saving money, setting financial goals, and developing positive financial habits. Using woodland creature characters and interactive elements, I applied gamification and instructional design principles to create an engaging learning experience. The prototype was developed using Proto.io, Canva, Freepik, Adobe, and PowerPoint, providing hands-on experience in app prototyping, multimedia design, visual storytelling, and educational technology.

Key objectives included examining the role of saving and goal-setting in financial literacy, applying gamification strategies to support learner engagement, and developing the essential components required to bring the concept to life, including a storyboard, user interface screens, interactive elements, characters, and supporting visual assets.  Although Whoo’s Money remains a prototype, I hope to continue developing the concept and collaborate with subject-matter and technology experts to transform the prototype into a fully functional educational application that helps children build foundational financial literacy skills one day.

bottom of page